April 07, 2008

Highly Recommended: See the New "Grand Theft Auto IV" TrailerGrand Theft Auto IV is only just over a month away and the folks over at Rockstar Games want to make sure that you don't forget it.

Rockstar has put out three trailers over the last few months, a bucket load of screen shots, some wallpaper and today they fourth dropped as well. They are hosting everything they've got on Amazon.com, so if you've missed any of the previous releases you can see them all now.

Click on the image below to check out all the trailers:


--Hobson's Choice


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April 06, 2008

Gaming News: See the New "Grand Theft Auto IV" TrailerGrand Theft Auto IV is only just over a month away and the folks over at Rockstar Games want to make sure that you don't forget it.

Rockstar has put out three trailers over the last few months, a bucket load of screen shots, some wallpaper and today they fourth dropped as well. They are hosting everything they've got on Amazon.com, so if you've missed any of the previous releases you can see them all now.

Click on the image below to check out all the trailers:


--Hobson's Choice


Read reviews and shop for great bargains at the Gaming Corner. >>>

April 04, 2008

Gaming News: Halo 3 CollectiblesHalo 3 collectible figures are flying off the shelves here in the Toys Store (especially the Series 3 figures that aren't even available until June.)  So, we were wondering, who collects these kinds of figures?  Are they the hard-core gamers who love the video game?  Are they kids who have to have the coolest new toys first?  Are they movie fans who want to get a sneak peek at the Halo movie (hopefully still) coming out in 2009?  And, most importantly, are you one of those people?  Let us know who you are, why you love the figures and why you collect them. -- E. Christian Moore.


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April 02, 2008

PC Gaming: Indie Game Developer Gamecock Shines at EIEIO 2008 - Part 2Game publisher Gamecocks upcoming releases continued...

Mushroom Men: Rise of the Fungi
(DS) and Mushroom Men: the Spore Wars for Wii (Red Fly Studios) - Rated "RP"


The Mushroom Men games are set in our own world, but in a part that is out of our sight. In the wake of a comet's impact with the Earth, the planet is covered with a strange green dust. Deemed harmless, humans disregard it, but here and there strange things are happening. Flowers, cacti, vines and yes, mushrooms are not only becoming self-aware, they are forming into tribes. These two games follow the exploits of the brave shrooms from the Bolete tribe.

Mushroom Men: Rise of the Fungi for DS is a sidescrolling platformer prequel to The Spore Wars for Wii and details the Bolete struggle for precious resources in a large world full of mutated, hungry insects and other creatures. The overall emphasis in Rise of the Fungi is on the power of the Bolete, regardless of their small size. Players have their choice of three character classes: the Heavy, the Sage, and the Scout, each with its own special abilities. All three will be able to construct weapons out of scavenged real-world items that are rated for use against specific enemies and will be able to upgrade both their abilities and weapons by collecting green orbs scattered throughout the game. The game has three settings, easy, medium and hard and demoed gameplay showed characters leaping from foothold to foothold, as well as moving items to create bridges to extend jumps. There are ten levels of singleplayer and co-op action. Each level has two screens, making for 20 playable areas. A few additional features include mini games to build skill levels, healing areas where players can replenish themselves, separate control schemes for left and right-handed players, and save points represented by "reminiscent mushrooms." These save points also can be used in co-op play to resurrect a fallen companion. Two final notable features include duel screen utilization providing a real-time map and game graphics described as "2.5D" due to their nearly 3D quality.

Mushroom Men: the Spore Wars for Wii picks up where its DS counterpart left off. There are similarities between the two games, but many more differences. First the game takes place in the same game universe, but you play as a single Bolete, "Pax," whose village has been invaded by a rival tribe of poisonous fungi and is trying to warn an allied tribe that they are next. Wandering the gardens and tool sheds of his realm Pax must deal with a whole range of enemies ranging from mutated rabbits, scary insects and lively foliage and environmental bosses like the jack-a-lope. But he is well equipped to do so. As in the DS game there is an array of weapons available that can be constructed out of found items, with developers stating the upper limit of possible combinations being more than 40. In addition, players can harness/channel their "Spore Power," a sort of force for fungus. This is collected from sentient plants and has a variety of uses ranging from telekinesis used to drop heavy items on to creatures from above, focused blasts to drive enemies back and to provide healing powers when under heavy attack. Spore Wars also provides additional ways to move, including a lateral roll and more impressively grapple and glide functionality (via Pax's cap) that can be used in tandem. Finally, though Red Fly developers on hand were tight-lipped on the question of multiplayer options, they also left the impression that this was almost certainly a given.

Both versions of Mushroom Men are tentatively slated for a Q4 '08 release and the hopes are for an E10+ rating. Q4 is a long way away, but these two, especially Spore Wars are both already looking very good and I'd be very surprised if they don't do well.

Velvet Assassin (Replay Studios) - next-gen consoles, PC; Rated "RP"

Velvet Assassin is a Stealth Shooter, set during WWII in and around Nazi installations in Europe. By the look of the demo the game appears to be far from done, but the basic break down is that you play as Violette Summer, a female undercover agent/assassin tasked with two things: to hamper the Nazi war machine by taking out enemy units behind the lines, and more focused missions involving sabotage of facilities, submarines in port and assassinations. According to Sasha Jungnickel, Creative Director and co-founder of Replay Studios who demoed the game, the Violette Summer character is inspired by an actual British agent who lived something similar to the gameplay. The fact that the main character of a WWII game is a woman is a bit of a departure, but shouldn't be a turn off, in fact far from it if you get my meaning. Not only is Violette deadly with a wide array of classic WWII era weapons, but by the looks of some of the stills and in-game cut scenes, she is also going to be using her considerable sexuality to bring down the third Reich. The game's action is framed in realistic, but dream-like sequences. This combined with the fact that we often see shots of Violette in a night gown and Sasha's statement that "this adventure doesn't end well" for Viollete, lead me to guess that much of the dream-like action in the game may be unconscious flashbacks, but there is another possibility. One of the other things that Violette carries on her missions is "Morphine." It's used something along the lines of the nectar in Haze. Usually drugs only affect the user, but in this case injecting it slows time, allowing the player to get the upper hand on enemies. There is a limited supply allowed the character, so it should only be used when in dire need. Besides allowing for an easy kill of enemies an additional downside/upside of morphine is that it is possible to overdose. It won't kill you, but it will slow you down considerably making you very vulnerable to attack. The upside is that during the overdose useful things will be revealed to you that will doubtless come in handy as the game progresses. One final feature of the game that will be of interest primarily to fans of the Stealth genre is that VA will employ dynamic shadowing instead of the usual static treatment. This means that as players are sneaking around they will have to be aware that as the game's lighting changes, so will the shadows providing cover, creating more of a challenge as you move past enemy units and through installations.

Although tentatively planned for Q3 2008, as I said, Velvet Assassin looks like it has a way to go yet before it's ready for prime time. Regardless, the project looks like it could be interesting if not for the atypical positioning of a woman as lead in the action, then for the German development team's take on WWII gameplay.



Stronghold Crusader: Extreme
(Firefly Studios) – PC; Rated "RP"


A follow-up to FireFly Studios’ Stronghold and its expansion pack, Stronghold: Crusader, Stronghold Crusader Extreme is a historically accurate real-time Strategy (RTS) game set during the First, Second and Third Crusades.

This franchise is all about hardcore castle building and large-scale siege warfare and Stronghold Crusader Extreme certainly doesn't departure from that. Although it does come bundled with a copy of both the previous games in the series, Extreme brings a few additions of its own. The first and most impressive is an increase in the number of troops allowed on the field. In the previous release this was limited to 1,000, but Extreme blows that away with new troop cap of 10,000. Even when spread between the eight possible factions, either AI or human allowed in a single game, this is well, an extreme amount and one that could almost seems cumbersome. Another new feature is the addition of the outpost unit. In castle warfare you have to expect a fairly long time for your primary unit to be completed, making the small, mobile outpost very valuable. Used correctly players should be able to take the fight to their Saracen and rival Crusader neighbors as they set up temporary camp on their borders and churn out infantry to harass their perimeter. The game also comes with a variety of new AI opponents, each posing a different tactical challenge, as well a total of 30 stand-alone maps for use in either multiplayer or singleplayer battles.

RTS fans are known to be a rabid bunch and according to FireFly developers on hand the Stronghold IP is still very popular in the community and its gameplay as addictive as ever, even after six years in the market. Working on this assumption, long-time fans of the franchise, as well as new comers may well be happy with what they get in this new release as long as they can hand the crowded battle fields.

Click here to read part one of Amazon's coverage of EIEIO 2008.

--Hobson's Choice


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April 01, 2008

Gaming News: MTV Games, Harmonix and EA Announce �Rock Band� for WiiIt’s been rumored for a good long time that poster child for games that rock, Rock Band, would be making its way to the Wii at some point. That day is not quite here, so players on the Wii who have been clamoring for entry into the club shouldn't get too excited, but according to a press release available at Next-Gen.biz or the news section of Rockband.com, players on the Wii can look forward to busting through the velvet ropes on June 22.

There are more details needed beyond the info released today, but here are the highlights:

Cambridge, MA – March 24, 2007-- Harmonix, the leading developer of music-based games, and MTV Games, a division of MTV Networks, which is a division of Viacom (NYSE: VIA, VIA.B), along with distribution partner Electronic Arts, Inc. (NASDAQ: ERTS), today announced plans to release the award-winning music video game Rock Band on the Wii™ home video game system from Nintendo in the U.S. and Canada on June 22, 2008 for the suggested retail price of 9.99.

Rock Band for Wii will be released as a Special Edition bundle including the software, drums, microphone and a wireless guitar. Stand alone instruments will also be available on June 22nd for people who want to build their band one instrument at a time or want to play the drum versus drum game mode. The game will feature 63 songs including five bonus songs for Wii gamers to enjoy.

“The Wii's success among casual and core gamers of all ages makes it an ideal match for the cross-generational appeal of the music featured in Rock Band,” says Bob Picunko, Vice President of Electronic Games and Interactive Products, MTV

“The social interaction and addictive nature of the Rock Band experience is a perfect fit for the Wii and will undoubtedly be fun for the entire family,” says Steve Singer, licensing VP from Nintendo.

Rock Band is an all-new platform for music fans and gamers to interact with music like never before. The game challenges players to put together a band and tour for fame and fortune – all while learning to master lead/bass guitar, drums and vocals. Featuring the most master recordings of any music game ever by the world's biggest rock artists, Rock Band includes tracks that span every genre of rock ranging from alternative and classic rock to heavy metal and punk. Rock Band has garnered over 40 awards this year including Game Critics Award: Best of Show E3 2007and three awards at The 11th Annual Interactive Achievement Awards including Outstanding Innovation in Gaming, Family Game of the Year, and Outstanding Achievement in Soundtrack.
A few important things to highlight from this news blast are that standalone peripherals for the game will be released simultaneously with the Special Edition on June 22. This is a departure from what was done with the PS3 and Xbox 360 versions. Also, a few things that are not touched on are compatibility with guitars made for use on the Wii version of Guitar Hero III: Legends of Rock and the question of downloadable song packs. I'm sure folks who bought Guitar Hero III on Wii would love to hear that their guitars are compatible, good luck to them on that, but a more important question that needs to be answered though is whether song packs will be available through a Wii shopping channel. Downloadable content is the life blood of Rock Band. The powers that be seem to be doing things mostly right in this incarnation of Rock Band, hopefully they will do themselves a favor and take this one to eleven. Doing this may also go a long way towards pushing the Wii's online functionality closer to what players already expect from Xbox LIVE and PSN.

--Hobson's Choice


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