April 29, 2008

Highly Recommended: Gaming while Color Blind

I'm color blind and have trouble seeing various shades; purple vs. blue, red vs. orange, green vs. red, yellow vs. orange, etc. Very few games seem to take color blindness into account. If you want to take a color blindness test, you can try one out by clicking here.

For years this wasn't a big issue, as it normally only affected puzzle games, and I've come to accept it. In Bust-a-Move people normally focus on the colors, while I look at the shapes inside the balls. I've given up on playing Super Puzzle Fighter. I know in Luxor I'm going to occasionally shoot an orb into the wrong spot.

Why bring this up now, if I've gotten used to it? Last night I downloaded the Xbox 360 Beta for Electronic Arts' Battlefield: Bad Company to play some online multi-player matches and thought that there were two teams: green vs. blue.

Starting out by the blue people, I saw a green guy, and shot him... minus 10 points for killing a team member. I re-spawned and move out again. There's a green guy. I won't shoot him this time... oh, he shot me. Eventually I became hesitant to shoot as I didn't want to be a team-killer. Instead I wandered the fringes playing with the destructible environment. Taking out half a building is great fun. Not knowing who to shoot isn't.

Eventually I realized there were blue, green, AND red people in the game. *sigh* Green and blue guys are teammates. Red guys are enemies. That seems simple enough, except that I couldn't tell the green guys from the red guys.

So the rest of the night went like this: "Oh it's a green guy, I won't shoot him. Arrrgh!!! I'm dead; again.  He must have been red." Or, "There's a red guy! I'll take him out. Oops, lost more points for killing a team member."

After getting my score down to -70 I just gave up playing for the night. Although, I will admit, at one point I got so frustrated I just started lobbing grenades wherever I saw lots of red and green people together -- only the blues were safe.

I'd love to see more games take color blindness into account. One example of a title that does is Hexic. On the Xbox Live version you can turn on symbols in the middle of each hexagon via the options menu. Genius!

To anyone on my team last night wondering what was up with the idiot on your team... Sorry, it was the color blindness. I didn't mean to wander through the battlefield randomly shooting people willy nilly, I just didn't know what side you were on.

--Osver


Read reviews and shop for great bargains at the Gaming Corner. >>>

April 27, 2008

Gaming News: Gaming while Color Blind

I'm color blind and have trouble seeing various shades; purple vs. blue, red vs. orange, green vs. red, yellow vs. orange, etc. Very few games seem to take color blindness into account. If you want to take a color blindness test, you can try one out by clicking here.

For years this wasn't a big issue, as it normally only affected puzzle games, and I've come to accept it. In Bust-a-Move people normally focus on the colors, while I look at the shapes inside the balls. I've given up on playing Super Puzzle Fighter. I know in Luxor I'm going to occasionally shoot an orb into the wrong spot.

Why bring this up now, if I've gotten used to it? Last night I downloaded the Xbox 360 Beta for Electronic Arts' Battlefield: Bad Company to play some online multi-player matches and thought that there were two teams: green vs. blue.

Starting out by the blue people, I saw a green guy, and shot him... minus 10 points for killing a team member. I re-spawned and move out again. There's a green guy. I won't shoot him this time... oh, he shot me. Eventually I became hesitant to shoot as I didn't want to be a team-killer. Instead I wandered the fringes playing with the destructible environment. Taking out half a building is great fun. Not knowing who to shoot isn't.

Eventually I realized there were blue, green, AND red people in the game. *sigh* Green and blue guys are teammates. Red guys are enemies. That seems simple enough, except that I couldn't tell the green guys from the red guys.

So the rest of the night went like this: "Oh it's a green guy, I won't shoot him. Arrrgh!!! I'm dead; again.  He must have been red." Or, "There's a red guy! I'll take him out. Oops, lost more points for killing a team member."

After getting my score down to -70 I just gave up playing for the night. Although, I will admit, at one point I got so frustrated I just started lobbing grenades wherever I saw lots of red and green people together -- only the blues were safe.

I'd love to see more games take color blindness into account. One example of a title that does is Hexic. On the Xbox Live version you can turn on symbols in the middle of each hexagon via the options menu. Genius!

To anyone on my team last night wondering what was up with the idiot on your team... Sorry, it was the color blindness. I didn't mean to wander through the battlefield randomly shooting people willy nilly, I just didn't know what side you were on.

--Osver


Read reviews and shop for great bargains at the Gaming Corner. >>>

April 25, 2008

"Star Wars: Force Unleashed" Trailer Focuses on All PlatformsYup, in case you didn't realize it, there are a few Star Wars geeks here at Amazon anxiously anticipating Star Wars: The Force Unleashed and hey, you get to wield the force as Vader's apprentice, so how could we not. But by the looks of the trailer below there is a whole other reason for all the praise that we and others are lavishing on the game. Unlike so many titles released simultaneously on different platforms it would appear that the developers behind Force Unleashed are giving special attention to each individually. Very good news if true, especially if you don't intend to game on a Next-Gen console.

The trailer, features several of the producers and QA folks working on the game. Check it out to see what I mean.

Click on the image below to check out the trailer:


--Hobson's Choice


Read reviews and shop for great bargains at the Gaming Corner. >>>

April 23, 2008

Highly Recommended: "Star Wars: Force Unleashed" Trailer Focuses on All PlatformsYup, in case you didn't realize it, there are a few Star Wars geeks here at Amazon anxiously anticipating Star Wars: The Force Unleashed and hey, you get to wield the force as Vader's apprentice, so how could we not. But by the looks of the trailer below there is a whole other reason for all the praise that we and others are lavishing on the game. Unlike so many titles released simultaneously on different platforms it would appear that the developers behind Force Unleashed are giving special attention to each individually. Very good news if true, especially if you don't intend to game on a Next-Gen console.

The trailer, features several of the producers and QA folks working on the game. Check it out to see what I mean.

Click on the image below to check out the trailer:


--Hobson's Choice


Read reviews and shop for great bargains at the Gaming Corner. >>>

April 21, 2008

PC Gaming: Is EA Really Dissing PC Gamers?A lot was made last week of Electronic Arts’ announcement not to publish the '09 version of their perennial cash cow, Madden NFL, on the PC platform. Most of this was seen through the filter of the slumping fortunes of PC gaming in a market increasingly focused on console titles, as well as the current trend towards game publisher/development consolidation in an economy most likely heading towards recession, if not there already.

Has the breath of titles, and maybe more importantly the genres of games with significant representation on the PC platform, shrunk over recent years? Certainly. The processing power and hype around next-gen consoles, the unstoppable popularity of the Wii and the hefty system requirements of modern, high-end PC games have combined to make this a foregone conclusion. But if you think that PC games are destined to soon reside next to the sad little stack of titles known as Mac games, think again. The one constant in a technology-based industry is evolution, and that’s just what this is. As I look around my basement at the three PCs in plain view, I’m pretty certain that there will always be more PCs and PC owners than gaming consoles and console owners (full disclosure: there are plenty of game consoles down here as well), so the base for PC gaming is assured as far as I’m concerned and for now that base is simply trending more towards online-centric game genres and casual gaming, and this isn’t a bad place at all to be at all.

What seems like a lifetime ago (’96-’97), I worked for a PC gaming platform called the Total Entertainment Network. Launched a few years before the PS2 would carve out the modern console market as we know it, TEN was one of the first high-profile PC gaming platforms on the Web. Juiced with venture capital, in its first year or so, it offered free low-latency/high bandwidth multiplayer Windows NT-based PC gaming, featuring titles like Dark Sun Online, Quake 2, Duke Nukem, Diablo, Masters of Orion II, NASCAR Online, C&C: Red Alert and yes, Warcraft. All players needed were the games and patience, since you were almost certainly playing on dial-up. The fun didn’t last though, as funding dwindled and the service adopted a pay to play model. It didn’t take dial-up customers long to get fed up with paying to be slaughtered by lamers on ISDN and T1 connections. This coupled with the rise of free developer-built and maintained gaming platforms like Battle.net soon sealed the deal. The point of this stroll down memory lane is that the current PC game industry needs to look back at its own history. In the TEN example, online play thrived when a free platform for play was available. Ten years later the powers that be and those that want to be powers in the PC MMO market should realize that what should be free are the games; digital downloads, free with the purchase of a time card, etc... WOW has proven that a good game--at least within the MMO realm--will keep players paying monthly subscription fees for months and even years to come, so why scare players off with an initial price tag and in the process encumber an already challenged industry sector?

Bringing EA back into the mix I, have my doubts whether this argument has occurred to them--too much money and consolidation there--even though with their upcoming Warhammer Online: Age of Reckoning, they have what could be shaping up to be a bonafide WOW challenger. They clearly see that the landscape has changed and as such have decided to leave favorites like Madden to the consoles, but I think that they are focused on the console, not the PC, which is odd since they also have and will continue to milk the profitable Sims franchise. Ironically, EA ended up buying the defunct Total Entertainment Network, which after it gave up on its initial online model changed its name to pogo.com and went on to be a profitable casual game destination. In an age of consolidation companies can almost always be counted on to go for the quick buck instead of playing for the the long haul. If EA won't take the plunge maybe Acti-Blizz will, especially with Lich King, Starcraft II and eventually a new version of Diablo on the horizon. They've got a good thing going though as long as the crack WOW holds out, so maybe it will fall to the new Age of Conan: Hyborian Adventures to step up to the plate. I love me some Conan, so I wouldn't mind seeing that at all. It's a long shot, but a chance that someone will have to do soon.


--Hobson's Choice



Read reviews and shop for great bargains at the Gaming Corner. >>>

April 19, 2008

Gaming News: Is EA Really Dissing PC Gamers?A lot was made last week of Electronic Arts’ announcement not to publish the '09 version of their perennial cash cow, Madden NFL, on the PC platform. Most of this was seen through the filter of the slumping fortunes of PC gaming in a market increasingly focused on console titles, as well as the current trend towards game publisher/development consolidation in an economy most likely heading towards recession, if not there already.

Has the breath of titles, and maybe more importantly the genres of games with significant representation on the PC platform, shrunk over recent years? Certainly. The processing power and hype around next-gen consoles, the unstoppable popularity of the Wii and the hefty system requirements of modern, high-end PC games have combined to make this a foregone conclusion. But if you think that PC games are destined to soon reside next to the sad little stack of titles known as Mac games, think again. The one constant in a technology-based industry is evolution, and that’s just what this is. As I look around my basement at the three PCs in plain view, I’m pretty certain that there will always be more PCs and PC owners than gaming consoles and console owners (full disclosure: there are plenty of game consoles down here as well), so the base for PC gaming is assured as far as I’m concerned and for now that base is simply trending more towards online-centric game genres and casual gaming, and this isn’t a bad place at all to be at all.

What seems like a lifetime ago (’96-’97), I worked for a PC gaming platform called the Total Entertainment Network. Launched a few years before the PS2 would carve out the modern console market as we know it, TEN was one of the first high-profile PC gaming platforms on the Web. Juiced with venture capital, in its first year or so, it offered free low-latency/high bandwidth multiplayer Windows NT-based PC gaming, featuring titles like Dark Sun Online, Quake 2, Duke Nukem, Diablo, Masters of Orion II, NASCAR Online, C&C: Red Alert and yes, Warcraft. All players needed were the games and patience, since you were almost certainly playing on dial-up. The fun didn’t last though, as funding dwindled and the service adopted a pay to play model. It didn’t take dial-up customers long to get fed up with paying to be slaughtered by lamers on ISDN and T1 connections. This coupled with the rise of free developer-built and maintained gaming platforms like Battle.net soon sealed the deal. The point of this stroll down memory lane is that the current PC game industry needs to look back at its own history. In the TEN example, online play thrived when a free platform for play was available. Ten years later the powers that be and those that want to be powers in the PC MMO market should realize that what should be free are the games; digital downloads, free with the purchase of a time card, etc... WOW has proven that a good game--at least within the MMO realm--will keep players paying monthly subscription fees for months and even years to come, so why scare players off with an initial price tag and in the process encumber an already challenged industry sector?

Bringing EA back into the mix I, have my doubts whether this argument has occurred to them--too much money and consolidation there--even though with their upcoming Warhammer Online: Age of Reckoning, they have what could be shaping up to be a bonafide WOW challenger. They clearly see that the landscape has changed and as such have decided to leave favorites like Madden to the consoles, but I think that they are focused on the console, not the PC, which is odd since they also have and will continue to milk the profitable Sims franchise. Ironically, EA ended up buying the defunct Total Entertainment Network, which after it gave up on its initial online model changed its name to pogo.com and went on to be a profitable casual game destination. In an age of consolidation companies can almost always be counted on to go for the quick buck instead of playing for the the long haul. If EA won't take the plunge maybe Acti-Blizz will, especially with Lich King, Starcraft II and eventually a new version of Diablo on the horizon. They've got a good thing going though as long as the crack WOW holds out, so maybe it will fall to the new Age of Conan: Hyborian Adventures to step up to the plate. I love me some Conan, so I wouldn't mind seeing that at all. It's a long shot, but a chance that someone will have to do soon.


--Hobson's Choice



Read reviews and shop for great bargains at the Gaming Corner. >>>

April 17, 2008

Gaming News: "Star Wars: Force Unleashed" Trailer Focuses on All PlatformsYup, in case you didn't realize it, there are a few Star Wars geeks here at Amazon anxiously anticipating Star Wars: The Force Unleashed and hey, you get to wield the force as Vader's apprentice, so how could we not. But by the looks of the trailer below there is a whole other reason for all the praise that we and others are lavishing on the game. Unlike so many titles released simultaneously on different platforms it would appear that the developers behind Force Unleashed are giving special attention to each individually. Very good news if true, especially if you don't intend to game on a Next-Gen console.

The trailer, features several of the producers and QA folks working on the game. Check it out to see what I mean.

Click on the image below to check out the trailer:


--Hobson's Choice


Read reviews and shop for great bargains at the Gaming Corner. >>>

April 13, 2008

Highly Recommended: Is the PS3 Dualshock 3 Rumble Controller Worth the Pricetag? Aside from a few notable exceptions, Mario Kart Wii, GTA IV, Gran Turismo: 5 Prologue, etc., April is settling in to be a fairly ho-hum month in video games. So, what is there to talk about? How about the hype around the Playstation 3 Dualshock 3 Wireless Controller releasing tomorrow. I’m assuming that it’s just that there’s not much else to talk about, because I just don’t get what the big deal is.

Granted, the Sixaxis controller that Sony has been shipping with the various versions of the PS3 are lacking, but they are entirely usable. Sure, you can’t drop a battery or battery pack into them, but why would you want to. If you are running low on power you just plug in and recharge as you play on. And yeah, it doesn’t have near the rumble/motion sensitive technology that the new controller has. Those are great features, but nothing that’s going to make or break my gaming experience. The only thing on the old controller that can really do without is its perceived fragility. Every time I drop my Sixaxis down on the table it crosses my mind that I could be breaking it. That’s not good, but I’m not willing to drop for piece of mind. That’s me though, a skinflint to the end. I may have jinxed myself and I'll come home to a broken controller tonight, but I'll take my chances. Also, the new Dualshock isn’t compatible with all games. Sony has released a list of games that are compatible though. Frankly I’d rather spend my on one of these games, and probably will. Anyway, check out the list of games that the Dualshock 3 will work with and make your own decision. It releases tomorrow:

Formula One Championship Edition (PS3)
MotorStorm (PS3)
PAIN (PSN)
High Velocity Bowling (PSN)
MLB 08: The Show (PS3)
Uncharted: Drake's Fortune (PS3)
Resistance: Fall of Man (PS3)
Ratchet & Clank Future: Tools of Destruction (PS3)
Go! Sports Ski (PSN)
Folklore (PS3)
Heavenly Sword (PS3)
Warhawk (PSN / PS3)
Super Stardust HD (PSN)
Snakeball (PSN)
Toy Home (PSN)
PSOne Emulation (PSN)
Piyotama (PSN)
PixelJunk Monsters (PSN)
Blast Factor (PSN)
Condemned 2: Bloodshot (PS3)
Lost: Via Domus (PS3)
Tom Clancy's Rainbow Six Vegas 2 (PS3)
Burnout Paradise (PS3)
Dynasty Warriors 6 (PS3)
Devil May Cry 4 (PS3)
Dragon Ball Z Burst Limit (PS3)
Turok (PS3)

--Hobson's Choice


Read reviews and shop for great bargains at the Gaming Corner. >>>

April 11, 2008

Highly Recommended: "Hilary Clinton�s 3AM Call of Duty Mission Bosnia"The Call of Duty
series is a juggernaut, an unstoppable juggernaut. And why? It’s simple, our pals over at Activision know the importance of tapping into the combat all around us. Sure, WWII was tough, but that was your grandfather’s international conflict; Korea, ditto, Vietnam, ditto. The Developers behind COD know that video game consumers want their simulated conflict to be relevant, especially in an election year, and with that I give you the latest release in the Call of Duty series, (well, not really, but...):



Hilary Clinton’s 3AM Call of Duty Mission Bosnia:






Funny? Yes, but feeling lost? Who doesn’t in an election year. Put the game on pause and click here to see what the heck this is about.



--Hobson's Choice


Read reviews and shop for great bargains at the Gaming Corner. >>>

April 09, 2008

Gaming News: "Hilary Clinton�s 3AM Call of Duty Mission Bosnia"The Call of Duty
series is a juggernaut, an unstoppable juggernaut. And why? It’s simple, our pals over at Activision know the importance of tapping into the combat all around us. Sure, WWII was tough, but that was your grandfather’s international conflict; Korea, ditto, Vietnam, ditto. The Developers behind COD know that video game consumers want their simulated conflict to be relevant, especially in an election year, and with that I give you the latest release in the Call of Duty series, (well, not really, but...):



Hilary Clinton’s 3AM Call of Duty Mission Bosnia:






Funny? Yes, but feeling lost? Who doesn’t in an election year. Put the game on pause and click here to see what the heck this is about.



--Hobson's Choice


Read reviews and shop for great bargains at the Gaming Corner. >>>

April 07, 2008

Highly Recommended: See the New "Grand Theft Auto IV" TrailerGrand Theft Auto IV is only just over a month away and the folks over at Rockstar Games want to make sure that you don't forget it.

Rockstar has put out three trailers over the last few months, a bucket load of screen shots, some wallpaper and today they fourth dropped as well. They are hosting everything they've got on Amazon.com, so if you've missed any of the previous releases you can see them all now.

Click on the image below to check out all the trailers:


--Hobson's Choice


Read reviews and shop for great bargains at the Gaming Corner. >>>

April 06, 2008

Gaming News: See the New "Grand Theft Auto IV" TrailerGrand Theft Auto IV is only just over a month away and the folks over at Rockstar Games want to make sure that you don't forget it.

Rockstar has put out three trailers over the last few months, a bucket load of screen shots, some wallpaper and today they fourth dropped as well. They are hosting everything they've got on Amazon.com, so if you've missed any of the previous releases you can see them all now.

Click on the image below to check out all the trailers:


--Hobson's Choice


Read reviews and shop for great bargains at the Gaming Corner. >>>

April 04, 2008

Gaming News: Halo 3 CollectiblesHalo 3 collectible figures are flying off the shelves here in the Toys Store (especially the Series 3 figures that aren't even available until June.)  So, we were wondering, who collects these kinds of figures?  Are they the hard-core gamers who love the video game?  Are they kids who have to have the coolest new toys first?  Are they movie fans who want to get a sneak peek at the Halo movie (hopefully still) coming out in 2009?  And, most importantly, are you one of those people?  Let us know who you are, why you love the figures and why you collect them. -- E. Christian Moore.


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April 02, 2008

PC Gaming: Indie Game Developer Gamecock Shines at EIEIO 2008 - Part 2Game publisher Gamecocks upcoming releases continued...

Mushroom Men: Rise of the Fungi
(DS) and Mushroom Men: the Spore Wars for Wii (Red Fly Studios) - Rated "RP"


The Mushroom Men games are set in our own world, but in a part that is out of our sight. In the wake of a comet's impact with the Earth, the planet is covered with a strange green dust. Deemed harmless, humans disregard it, but here and there strange things are happening. Flowers, cacti, vines and yes, mushrooms are not only becoming self-aware, they are forming into tribes. These two games follow the exploits of the brave shrooms from the Bolete tribe.

Mushroom Men: Rise of the Fungi for DS is a sidescrolling platformer prequel to The Spore Wars for Wii and details the Bolete struggle for precious resources in a large world full of mutated, hungry insects and other creatures. The overall emphasis in Rise of the Fungi is on the power of the Bolete, regardless of their small size. Players have their choice of three character classes: the Heavy, the Sage, and the Scout, each with its own special abilities. All three will be able to construct weapons out of scavenged real-world items that are rated for use against specific enemies and will be able to upgrade both their abilities and weapons by collecting green orbs scattered throughout the game. The game has three settings, easy, medium and hard and demoed gameplay showed characters leaping from foothold to foothold, as well as moving items to create bridges to extend jumps. There are ten levels of singleplayer and co-op action. Each level has two screens, making for 20 playable areas. A few additional features include mini games to build skill levels, healing areas where players can replenish themselves, separate control schemes for left and right-handed players, and save points represented by "reminiscent mushrooms." These save points also can be used in co-op play to resurrect a fallen companion. Two final notable features include duel screen utilization providing a real-time map and game graphics described as "2.5D" due to their nearly 3D quality.

Mushroom Men: the Spore Wars for Wii picks up where its DS counterpart left off. There are similarities between the two games, but many more differences. First the game takes place in the same game universe, but you play as a single Bolete, "Pax," whose village has been invaded by a rival tribe of poisonous fungi and is trying to warn an allied tribe that they are next. Wandering the gardens and tool sheds of his realm Pax must deal with a whole range of enemies ranging from mutated rabbits, scary insects and lively foliage and environmental bosses like the jack-a-lope. But he is well equipped to do so. As in the DS game there is an array of weapons available that can be constructed out of found items, with developers stating the upper limit of possible combinations being more than 40. In addition, players can harness/channel their "Spore Power," a sort of force for fungus. This is collected from sentient plants and has a variety of uses ranging from telekinesis used to drop heavy items on to creatures from above, focused blasts to drive enemies back and to provide healing powers when under heavy attack. Spore Wars also provides additional ways to move, including a lateral roll and more impressively grapple and glide functionality (via Pax's cap) that can be used in tandem. Finally, though Red Fly developers on hand were tight-lipped on the question of multiplayer options, they also left the impression that this was almost certainly a given.

Both versions of Mushroom Men are tentatively slated for a Q4 '08 release and the hopes are for an E10+ rating. Q4 is a long way away, but these two, especially Spore Wars are both already looking very good and I'd be very surprised if they don't do well.

Velvet Assassin (Replay Studios) - next-gen consoles, PC; Rated "RP"

Velvet Assassin is a Stealth Shooter, set during WWII in and around Nazi installations in Europe. By the look of the demo the game appears to be far from done, but the basic break down is that you play as Violette Summer, a female undercover agent/assassin tasked with two things: to hamper the Nazi war machine by taking out enemy units behind the lines, and more focused missions involving sabotage of facilities, submarines in port and assassinations. According to Sasha Jungnickel, Creative Director and co-founder of Replay Studios who demoed the game, the Violette Summer character is inspired by an actual British agent who lived something similar to the gameplay. The fact that the main character of a WWII game is a woman is a bit of a departure, but shouldn't be a turn off, in fact far from it if you get my meaning. Not only is Violette deadly with a wide array of classic WWII era weapons, but by the looks of some of the stills and in-game cut scenes, she is also going to be using her considerable sexuality to bring down the third Reich. The game's action is framed in realistic, but dream-like sequences. This combined with the fact that we often see shots of Violette in a night gown and Sasha's statement that "this adventure doesn't end well" for Viollete, lead me to guess that much of the dream-like action in the game may be unconscious flashbacks, but there is another possibility. One of the other things that Violette carries on her missions is "Morphine." It's used something along the lines of the nectar in Haze. Usually drugs only affect the user, but in this case injecting it slows time, allowing the player to get the upper hand on enemies. There is a limited supply allowed the character, so it should only be used when in dire need. Besides allowing for an easy kill of enemies an additional downside/upside of morphine is that it is possible to overdose. It won't kill you, but it will slow you down considerably making you very vulnerable to attack. The upside is that during the overdose useful things will be revealed to you that will doubtless come in handy as the game progresses. One final feature of the game that will be of interest primarily to fans of the Stealth genre is that VA will employ dynamic shadowing instead of the usual static treatment. This means that as players are sneaking around they will have to be aware that as the game's lighting changes, so will the shadows providing cover, creating more of a challenge as you move past enemy units and through installations.

Although tentatively planned for Q3 2008, as I said, Velvet Assassin looks like it has a way to go yet before it's ready for prime time. Regardless, the project looks like it could be interesting if not for the atypical positioning of a woman as lead in the action, then for the German development team's take on WWII gameplay.



Stronghold Crusader: Extreme
(Firefly Studios) – PC; Rated "RP"


A follow-up to FireFly Studios’ Stronghold and its expansion pack, Stronghold: Crusader, Stronghold Crusader Extreme is a historically accurate real-time Strategy (RTS) game set during the First, Second and Third Crusades.

This franchise is all about hardcore castle building and large-scale siege warfare and Stronghold Crusader Extreme certainly doesn't departure from that. Although it does come bundled with a copy of both the previous games in the series, Extreme brings a few additions of its own. The first and most impressive is an increase in the number of troops allowed on the field. In the previous release this was limited to 1,000, but Extreme blows that away with new troop cap of 10,000. Even when spread between the eight possible factions, either AI or human allowed in a single game, this is well, an extreme amount and one that could almost seems cumbersome. Another new feature is the addition of the outpost unit. In castle warfare you have to expect a fairly long time for your primary unit to be completed, making the small, mobile outpost very valuable. Used correctly players should be able to take the fight to their Saracen and rival Crusader neighbors as they set up temporary camp on their borders and churn out infantry to harass their perimeter. The game also comes with a variety of new AI opponents, each posing a different tactical challenge, as well a total of 30 stand-alone maps for use in either multiplayer or singleplayer battles.

RTS fans are known to be a rabid bunch and according to FireFly developers on hand the Stronghold IP is still very popular in the community and its gameplay as addictive as ever, even after six years in the market. Working on this assumption, long-time fans of the franchise, as well as new comers may well be happy with what they get in this new release as long as they can hand the crowded battle fields.

Click here to read part one of Amazon's coverage of EIEIO 2008.

--Hobson's Choice


Read reviews and shop for great bargains at the Gaming Corner. >>>

April 01, 2008

Gaming News: MTV Games, Harmonix and EA Announce �Rock Band� for WiiIt’s been rumored for a good long time that poster child for games that rock, Rock Band, would be making its way to the Wii at some point. That day is not quite here, so players on the Wii who have been clamoring for entry into the club shouldn't get too excited, but according to a press release available at Next-Gen.biz or the news section of Rockband.com, players on the Wii can look forward to busting through the velvet ropes on June 22.

There are more details needed beyond the info released today, but here are the highlights:

Cambridge, MA – March 24, 2007-- Harmonix, the leading developer of music-based games, and MTV Games, a division of MTV Networks, which is a division of Viacom (NYSE: VIA, VIA.B), along with distribution partner Electronic Arts, Inc. (NASDAQ: ERTS), today announced plans to release the award-winning music video game Rock Band on the Wii™ home video game system from Nintendo in the U.S. and Canada on June 22, 2008 for the suggested retail price of 9.99.

Rock Band for Wii will be released as a Special Edition bundle including the software, drums, microphone and a wireless guitar. Stand alone instruments will also be available on June 22nd for people who want to build their band one instrument at a time or want to play the drum versus drum game mode. The game will feature 63 songs including five bonus songs for Wii gamers to enjoy.

“The Wii's success among casual and core gamers of all ages makes it an ideal match for the cross-generational appeal of the music featured in Rock Band,” says Bob Picunko, Vice President of Electronic Games and Interactive Products, MTV

“The social interaction and addictive nature of the Rock Band experience is a perfect fit for the Wii and will undoubtedly be fun for the entire family,” says Steve Singer, licensing VP from Nintendo.

Rock Band is an all-new platform for music fans and gamers to interact with music like never before. The game challenges players to put together a band and tour for fame and fortune – all while learning to master lead/bass guitar, drums and vocals. Featuring the most master recordings of any music game ever by the world's biggest rock artists, Rock Band includes tracks that span every genre of rock ranging from alternative and classic rock to heavy metal and punk. Rock Band has garnered over 40 awards this year including Game Critics Award: Best of Show E3 2007and three awards at The 11th Annual Interactive Achievement Awards including Outstanding Innovation in Gaming, Family Game of the Year, and Outstanding Achievement in Soundtrack.
A few important things to highlight from this news blast are that standalone peripherals for the game will be released simultaneously with the Special Edition on June 22. This is a departure from what was done with the PS3 and Xbox 360 versions. Also, a few things that are not touched on are compatibility with guitars made for use on the Wii version of Guitar Hero III: Legends of Rock and the question of downloadable song packs. I'm sure folks who bought Guitar Hero III on Wii would love to hear that their guitars are compatible, good luck to them on that, but a more important question that needs to be answered though is whether song packs will be available through a Wii shopping channel. Downloadable content is the life blood of Rock Band. The powers that be seem to be doing things mostly right in this incarnation of Rock Band, hopefully they will do themselves a favor and take this one to eleven. Doing this may also go a long way towards pushing the Wii's online functionality closer to what players already expect from Xbox LIVE and PSN.

--Hobson's Choice


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